Back to work (v0.2)
Finally back to this project after a bunch of other priorities in real life and a long overdue vacation. Now that I proved I could make the core mechanic I intended, I've finished the game's GDD to settle on a vision. Also, below are a bunch of small changes I'm releasing alongside the document.
Change list:
- Cleaned the code to better allow for modular use of existing scripts;
- Simplified the way the shot's angle is handled;
- A few simple changes in color to better reflect the mood the game will have;
- Added a placeholder UI;
- Repositioned the game space to better fit with the UI;
- The cooldown system is now working;
- Limited the length of the line rendered on-click to reflect maximum bow power;
- Adjusted a couple of proportions and positions.
Files
Battle for Edgemourn v0.2 Play in browser
Feb 14, 2023
Battle for Edgemourn - GDD.pdf 835 kB
Feb 05, 2023
Get Chronicles of Archana: Battle for Edgemourn
Chronicles of Archana: Battle for Edgemourn
The Kingdom of Archana is under siege. Protect the entrance to your homeland in a battle that will go down in History!
Status | In development |
Author | Zeke Lionhart |
Genre | Shooter |
Tags | 2D, Fantasy, Medieval, Prototype, Short, Singleplayer, Tower Defense, Unity |
More posts
- The final gloss up (v0.9)Oct 03, 2023
- Soundifying it (v0.8)Sep 11, 2023
- Prettifying it pt.2 (v0.7)Apr 26, 2023
- Prettifying it pt.1 (v0.6)Apr 03, 2023
- Bring out the horde! (v0.5)Mar 04, 2023
- Unlimited power! (v0.4)Feb 22, 2023
- Now it's a game (v0.3)Feb 16, 2023
- Inicial prototype (v0.1)Feb 14, 2023
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