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Devlog
Chronicles of Archana: Battle for Edgemourn
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Devlog
The final gloss up (v0.9)
October 03, 2023
by
Zeke Lionhart
#update, #development, #changelog
And here we are, into 0.9. As stated last time, in this version I was focusing on improving a lot of existing things in the game, though I left balancing for the next update. There was a lot to learn...
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Soundifying it (v0.8)
September 11, 2023
by
Zeke Lionhart
#update, #development, #changelog
Finally a new update! Due to other priorities, BfE's development has been going very slow, which is why it took me so long to finish this update. But without further ado, let's get into it. Update 0.8...
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Prettifying it pt.2 (v0.7)
April 26, 2023
by
Zeke Lionhart
#update, #development, #changelog
Oh boy, this one was hard. While I know a little about how to animate, this was the first time I actually worked in depth with Unity's animation system, especially with bone rigging. So many challenge...
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Prettifying it pt.1 (v0.6)
April 03, 2023
by
Zeke Lionhart
#update, #development, #changelog
I've finally got to start working on the game's art, yay! I'm pretty happy with the results so far, with a minor problem or another here and there. I planned to release ALL of the art at once, but sin...
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Bring out the horde! (v0.5)
March 04, 2023
by
Zeke Lionhart
#update, #development, #changelog
Okay, now this is a big one. For v0.5 I've added new enemies, a new damage type system to counter said enemies, and a bunch of other smaller things. I'll get right into it! Changelist: Added a damage...
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Unlimited power! (v0.4)
February 22, 2023
by
Zeke Lionhart
#update, #development, #changelog
Well, finally done with one of the most important aspects of the game: powers! Armed now with a total of 6 powers, facing the enemy army becomes much more interesting. If only there were more than sim...
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Now it's a game (v0.3)
February 16, 2023
by
Zeke Lionhart
#update, #development, #changelog
Alright, now this looks like an actual game, even if still pretty rough. I've made sure to finish up the most basic aspects to turn BfE into a game with a fail condition to better test the overall exp...
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Back to work (v0.2)
February 14, 2023
by
Zeke Lionhart
#update, #development, #changelog
Finally back to this project after a bunch of other priorities in real life and a long overdue vacation. Now that I proved I could make the core mechanic I intended, I've finished the game's GDD to se...
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Inicial prototype (v0.1)
February 14, 2023
by
Zeke Lionhart
#update
First prototype, just some testing for the core mechanic to see how viable the project is to me right now. Nothing special here, but I think I got the feeling I wanted to deliver...
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