Prettifying it pt.2 (v0.7)
Oh boy, this one was hard. While I know a little about how to animate, this was the first time I actually worked in depth with Unity's animation system, especially with bone rigging. So many challenges on the way, more so when dealing with the trebuchet's death animation. While there are a few improvements I could do here and there I'm pretty satisfied with the end result, I don't really feel I feel to improve these animations further since that is not my focus.
I also tried messing a little with shaders so I could make a responsive angle meter for the Fireball, but since I never touched this before, it proved to be much more difficult than I imagined. I decided to leave it as a static sprite like both Lightning Strike and Stonewall, though I think I'll revisit this later on - rebalancing the Fireball's angle limits will be a pain otherwise.
I also gave up on making art for the pause menu and GameOver screen for this update. I've spent so long working on art that I feel pretty tired of it, besides that's definitely not my priority right now. I need to get on with sound so that I can work on making some levels to wrap up a release version.
Changelist:
- Added new art to all enemies - animations included;
- Added new fade-in and fade-out transitions to the game match;
- Added new art, animations, and transitions to the Menu and Game Over screens;
- Added an indicator to the Warbow showing the angle of the previous shot;
- Fixed the Warbow getting stuck in the drawn state after clicking and letting go of the mouse button without dragging;
- Fixed the Warbow's sprites not flowing into each other properly;
- Fixed the cursor of the Fireball, Lightning Strike, and Stonewall powers getting stuck at the extremities;
- Fixed the Trebuchet's boulders colliding with player projectiles;
Files
Get Chronicles of Archana: Battle for Edgemourn
Chronicles of Archana: Battle for Edgemourn
The Kingdom of Archana is under siege. Protect the entrance to your homeland in a battle that will go down in History!
Status | In development |
Author | Zeke Lionhart |
Genre | Shooter |
Tags | 2D, Fantasy, Medieval, Prototype, Short, Singleplayer, Tower Defense, Unity |
More posts
- The final gloss up (v0.9)Oct 03, 2023
- Soundifying it (v0.8)Sep 11, 2023
- Prettifying it pt.1 (v0.6)Apr 03, 2023
- Bring out the horde! (v0.5)Mar 04, 2023
- Unlimited power! (v0.4)Feb 22, 2023
- Now it's a game (v0.3)Feb 16, 2023
- Back to work (v0.2)Feb 14, 2023
- Inicial prototype (v0.1)Feb 14, 2023
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