Chronicles of Archana: Battle for Edgemourn
Version: 0.9
Instructions
Use the keys Q, W, E, A, S, and D to switch powers.
Click and drag to aim and release to shoot for power Q and W, or just click on the right timing for the other four powers.
Stop the enemies from reaching and destroying your castle!
Powers:
- War Bow (Keybind Q). Shoots an arrow at the enemies. Click and drag back to control the angle and power of the shot;
- Arrow Volley (Keybind W). Shoots multiple arrows at once for better area coverage. Behaves exactly like the basic War Bow;
- Fireball (Keybind E). Shoots a single fireball that hits multiple clustered enemies (will cause a big explosion in the future). The aim moves up and down automatically, click to release;
- Lightning Strike (Keybind A). Summons a lightning bolt from the sky upon the enemy. The aim moves left and right automatically, click to summon;
- Stonewall (Keybind S). Summons a tall wall made of stone to block the enemy's path until they destroy it. Behaves like the Lightning Strike power, but the aim is on the ground.
- Burning Tar (Keybind D). Pours hot oil on the enemies knocking at your gates. Nasty. No need to aim, just click to drop it!
Enemies:
- Grunt. The most basic enemies. They are fast but can be killed easily with a single hit from any power. Most numerous and have no special weaknesses or resistances;
- Shielder. These enemies appear in shield formations making them slow and nearly immune to arrows. x0.8 movement speed and 50% chance to take no damage from arrows;
- Battering Ram. They are slow (x0.5) but deal heavy damage (15) to structures. They are resistant to arrows (x0.5) but weak to Fire and Earth damage (x2);
- Trebuchet. They are rare but can stay at range to throw boulders that deal heavy damage (30) on your castle. Destroy on sight! Like the battering ram, they are resistant to arrows (x0.5) and weak to fire (x1.5), but a lightning bolt is a certain method to destroy them (x2).
About
This is a small project I wanted to work on for a while. Heavily inspired by an old browser game known as Bowmaster, I wanted to bring back this genre with a little spin.
Repository: https://github.com/ZekeLionhart/Battle-for-Edgemourn
ToDo List: https://trello.com/b/XGfjGEBV/battle-for-edgemourn
Credits
(Everything except for the sounds described below was made by me)
BGM:
- Main Menu: Gregor Quendel - Cinematic Orchestral Action Trailer
- In-game: Daniel Keating - Intense Battle
- Game Over: Deep Drone Atmosphere by SamuelFrancisJohnson
SFX:
- Menu on-click: Stomp Logo by Nesterouk (edited)
- Game over trigger: Dramatic Synth Echo by Pixabay
- Button click: MECH-KEYBOARD-02 by Pixabay
- Pause: PageTurn by Pixabay
- Unpause: Page Turn by Pixabay
- Switch to War Bow: Hitting Wood by Pixabay (edited)
- Switch to Arrow Volley: Middle Ages War Cry 2 by Pixabay (edited)
- Draw bow: Bow Loading by Pixabay (edited)
- Loose arrow: Weapon Shoot Arrow 01 by imagne_impossible
- Arrow hits ground: Brick on Soil by Pixabay
- Arrow hits enemy: Slice Apple on Wood_Fizz by Pixabay (edited)
- Arrow hits metal: Anvil Hit 2 by Pixabay
- Arrow hits wood: Knife Thrust into Wall by Pixabay (edited)
- Switch to Fireball: msfx_explosion_1_explode by Moonflower Carnivore
- Fireball idle: msfx_fire_weed_loop by Moonflower Carnivore
- Hurl Fireball: Fireball catapult 37 (edited)
- Fireball explosion: msfx_explosion_2_explode by Moonflower Carnivore (edited)
- Switch to Lightning Strike: Electrical Shock (Zap) by Pixabay (edited)
- Lightning Strike idle: Electricity by Pixabay (edited)
- Lightning striking: Thunder1 by Pixabay (edited)
- Switch to Stonewall: Rocks by Pixabay (edited)
- Stonewall idle: Earth-01 by Pixabay (edited)
- Summon Stonewall: Quake and Break by Pixabay (edited)
- Enemy hits Stonewall: Rock Smash by Pixabay (edited)
- Stonewall breaks: Rockfall1b by Pixabay (edited)
- Switch to Burning Tar: msfx_abyss_mud (edited) and msfx_explosion_1_explode by Moonflower Carnivore
- Burning Tar idle: Bubbles by Pixabay (edited)
- Pour Burning Tar: msfx_abyss_mud & msfx_explosion_2_burn by Moonflower Carnivore
- Burning Tar hits: Sauna by Pixabay (edited)
- Grunt hit, death, and Shielder hit: Pain noises by Pixabay (3rd, 2nd, and 4th sounds)
- Shielder death: Oof by Pixabay
- Ram destroyed: Wood Crate Destory 2 by Pixabay (edited)
- Trebuchet load & shoot: Catapult is cocked, projectile is launched
- Trebuchet destroyed: Wooden Ship Break by Pixabay (edited)
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Zeke Lionhart |
Genre | Shooter |
Tags | 2D, Fantasy, Medieval, Prototype, Short, Singleplayer, Tower Defense, Unity |
Download
Download
Battle for Edgemourn - GDD.pdf 1,002 kB
Development log
- The final gloss up (v0.9)Oct 03, 2023
- Soundifying it (v0.8)Sep 11, 2023
- Prettifying it pt.2 (v0.7)Apr 26, 2023
- Prettifying it pt.1 (v0.6)Apr 03, 2023
- Bring out the horde! (v0.5)Mar 04, 2023
- Unlimited power! (v0.4)Feb 22, 2023
- Now it's a game (v0.3)Feb 16, 2023
- Back to work (v0.2)Feb 14, 2023
Comments
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Congratulations, i rly liked what u have done.
I was playing and founded a 🐞bug🐞 when use the "Burning Tar", that don't let us to keep using bow or anything else.
However, i liked the game idea, it made me remember the BowMaster prelude.
Oh hey Meneghin! Fancy seeing you here 😁 Thanks for testing my game! It was indeed inspired by Bowmaster Prelude ahahah
Unfortunately I couldn't reproduce the bug you mentioned :( but I'll keep an eye out for it